I’m never far from MILA. It seems to be a huge enhancement in mental ray. No need to deal with local sampling anymore, just an abstract quality knob.
All the rest is “artistic” controls.
I’ve always have pain to do a correct and easy to maintain phenomena… 
And all others shaders could became deprecated and have a full BRDF+IS renderer. An Arnold like actually. 
It could be great if MR team could support few “out of the box” shaders (lens, noise, etc…). 
Yes, and there is no documentation about many of them. 

