What is it about;
- “I’m just tired of doing workarounds for things that don’t help me in the first place.”
- “Who else has never gotten a single benefit from this ‘feature’, only extra work, extensive node networks and complicated hacks to get around?”
- “I know the workarounds, I’m just tired of taking the extra time for no good reason.”
- “Thanks but I applied the workaround a long time ago. I’m just sick of doing workarounds for a feature that takes control away the artist, and locks it.”
that you don’t understand?
Yes there’s nothing stopping me from setting up 50 shaders, then on #51 realizing that I don’t have EVERYTHING 100% PERFECT, and starting all over again from shooting HDR’s on-set, simply because I can’t turn off EC for that shader. My fault for not being PERFECT, like YOU, and not having a Multi-$Million pipeline. I should be ashamed.
Otherwise, the IMPERFECT lighting/rendering - even at ILM - REQUIRES some flexibilty in the shader. Would you like to forced to render subsurface scatter in every single plastic or wood shader, no matter how insignifigant in the scene it is? Then just stfu.
That’s asinine, you could use point lights as the same argument. “It’s OK that you can’t turn off energy conservation, because they still let you do all kinds of other unrealistic things.” I am the one who’s been pointing out all the unrealistic things we can still do, not you.
That’s not the fucking point, you arrogant p.o.s. They WOULD IF THEY COULD. You’re still professing that cg artists should be every bit as restricted as practical artists. Despite my repeated reminders that supervisors and directors CONSTANTLY ask for unrealistic stuff. I would f’ing love to be there when you tell a supe that ‘no, I won’t do what you ask, because it’s not physically correct’.
So those guys building 2-story robots that walk, talk, emote, fight, transform, fly, and destroy skyscrapers, are having an easy time of it? The very idea that no one asks for anymore in cg than you can do in real life is unbelievably stupid.
That’s funny, because I had to “get creative” with lighting just to get something that looked NORMAL. A simple ‘off’ switch is ALL I needed to avoid wasting time experimenting with workarounds. Just like you get with raytracing, motion blur, dof, global illumination, etc. etc… you do realize you can turn those off, right??

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