You mean - “it has to be realistic or it can’t be aesthetically pleasing”… someone needs to take an art class.
Just because they can’t, doesn’t mean they wouldn’t, if something came out too dark. As a matter of fact, they add extra lights that aren’t justified by the environment, constantly. Now if someone substituted the prop artists paint with something that required even more of that, don’t expect the light crew to love it.
“artist” and “physically accurate” are barely related. As a matter of fact they’re frequently at odds with each other. You don’t seem to understand that.
But if they can’t, you don’t mind being stuck with them anyway?
And what about all the hundreds of lighters that haven’t learned about all the different types of lighting instruments, the gasses they use in the bulbs, and their color/brightness, or all the camera terminology and how to use them? Some of us have to do more than just light; like model, texture, animate, composite, etc. It appears you desire a tool for your specific job, and you don’t care if that requires workarounds for everyone else.
Sorry, but that’s not up to you. This is about strict photorealism vs. flexibilty. Your argument is no different from saying it’s ok to remove all non-IES lights from the renderer.
Absolutely wrong.
That’s what Victoria already said. Don’t try to imply that people who disagree with you are just paranoid or foolish. That’s bs.
The “I agree with ILM / most people agree with me, so eveyone else can be locked out” argument is getting really tiresome.
So - cg lighting artists should be restricted to what you can and cannot do in real life? Why do you think cg even exists?
You’re completely ignorant if you think profits have nothing to do with it. Energy conservation is NOTHING but a timesaver / automator and/or simplifier. CG artists can’t add their own subsurface scatter, but we can apply energy conservation. All of these studios have bean counters, and programmers, who know absolutely nothing about aesthetics. Additionally, there are tax incentives for software development. That’s why Sony made Katana, and bought/developed Arnold instead of just using maya / renderman for lighting. They even have their own in-house Internet Messenger, and image viewers. Last time I used Katana it was FAR slower than lighting in Maya, and before that, they were using something even WORSE, Banzai (or Burps, I forget which is which). So to claim that all this development is about nothing but ‘beauty’ is naive.
Victoria is absolutely right about feeding mediocre shots to the public. Why do you think that no cg characters have ever looked as real as Davy Jones - from 2006?? Right up until the tiger in Life of Pi (2012). Just look at the Lizardman from Spiderman (2012), it’s blatantly less realistic. How can that be, with all this new tech, I wonder?

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