I’ve just rigged a character with around fifty compensatory endomorphs and discovered that the file size has ballooned to a humungous degree!
I vaguely recall a way of deleting point positions in vertex maps, such as endomorphs, that have the same positions of their counterparts in the base model, in order to reduce file sizes. That is, deleting vertex data for points in the endomorph that have not been modified, as compared to the base object. However, I don’t know how to do this! I’ve just switched over to LW8, so any advice would be much appreciated!