Hi,
I have to confess the reason there isn’t much light on the background forest is because it consists of one tree and a plane with a procedural texture on it…
I’ve been working on the little chap in his autogyro (a precursor to the helicopter which has a free moving rotor blade and a propeller for drive). He’s probably going to come forward in the composition (although it will cause problems with the DoF). Here’s what he looks like close up at the moment:

The original plan for the scene was much as it looks now, without the autogyro, and with a volumetric light streaming in from the top right. That was before I found out that Sasquatch Lite doesn’t get on well with volumetric effects (hypervoxels transparent and reflective surfaces are a no no as well).
In the next couple of days I’m planning on giveing the pilot some clothes and a hat/hair, adding some assorted plants and flowers to the clearing, a spiral staircase down from the stump, and probably a little ‘H’ helipad marking on top of the stump. I’m also probably going to add a few glowing HV effects dotted around in the air (above the line where the grass cuts out) to add to the enchantment.
thanks for your interest,
JW.