Hang on. I suddenly remembered why I always attach the actual geometry to the bones rather then the Encage plug-in. If you attach the Encage group, you’ll end up deforming the high-res skin. Deforming the low-res model results in a really smooth mesh once Encage does its thing. And that’s what I mean when I say that Encage is good thing, after all, that was the point of Giacomo’s original posting.
So yes, Encage will help you get rid of those joints breaking, but only if you attach the low-res cage to the bones. And that will only work if you keep the model at level 0.
Actually, all you have to do is take any project that has Encage in it. Switch “Subdivision Steps Animator” to level 1 or higher. Go into Encage again and set it to 0, click ok and see what happens. Every time I do this, the model disappears.
None of the other settings in Encage make a difference.
If you can’t reproduce it from my instructions, let me know.
