Hello, gentlemen
>>…because the subdivided skin that Encage produces won’t update with the bone-deformations.<<
Any model plug-in receives “not bone-deformed yet” input (geometry of its child groups). Thus simply apply skinning to plug-in (Encage) group, not to children.
>> When skins are moved with bones, they wont motion-blur.<<
Fixed in June 2005 (as we remember, Manu asked about it)
About Catmull-Clark and Loop.
Yes, Loop sds scheme works with triangles only. Catmull-Clark can be applied to anything but works much better for quads and n-sided polys. Both schemes are standard, but each program implements them in different ways, for example, a simple plane is sds-ed differently in Maya and 3dsmax. But absolute all implementations are very sensitive to source cage quality. “SDS is not a tool to correct bad meshes” as the old wisdom modeler said.
>> I’d definitely be willing to pay some decent money ($US300-ish) for solid implementation of subdivisions within Animator <<
Encage’s implementation is absolute not solid 