Hello-
I’m thinking of purchasing “Encage” from Konkeptione. The specific issue I want to address is with character animation: my tesselated meshes in EIAS tend to “break” when a joint bends (especially on the fingers: I get all sorts of weird breaks and artifacts.) The problem seems to be that the model requires more mesh to bend smoothly than the computer can easily handle, especially if there’s more than one character in a scene. By way of comparison, this issue is easily dealt with in Lightwave Layout (which has render-time subdivs),
So then: is Encage a practical solution here? Can I use it to easily go back and forth between a low-mesh cage and a high-mesh model (eventually rendering at whatever mesh level is necessary for a clean render), or does it merely obviate the need for tesselating in the modeler? I’ve read Konkeptione’s provided documentation, but it’s not much help in regard to usability.
Please advise.
GM
