Hello,
I found a bug in Maya 2016.5
I’m hoping there is a work around.
Choosing an animated a character to emit Nparticles from, (with emitter type set to surface) only emits from the characters first frame. It does not update with the deformed skin’s motion.
I checked with Maya 2013 and it works, same with Maya 2016.
I need 2016.5 for Mash…
Does anyone know a solution ?
Thank you