I plug the mia_portal_light in the light shader and photon emitter of a area light at a window. I’ve turn off all the lights, including sun/sky light. But the batch bake result shows that the room is still lit up a little bit, looks like the area light itself emit some lights.
How can I make the area light/ portal light only bring outside sun/sky light into the room, and do not emit lights by itself? Should I turn on the emit_direct_photons? I don’t want the area light act like a light itself.
Thanks very much!