I’m working on a character that has a tank top. I’m using a normal map for the fine lines that run vertically up and down the tank top cloth. Up close, it looks great with no noise, medium distance just a bit of moire noise, far away it’s way to distracting and the lines become incomprehensible, wavy and distorted. It’s going to be distracting for the final image so I’m diagnosing now how to alleviate the issue now, though I’m not in an imminent rush as there’s a lot left to work on in the mean time.
Tried setting the Filter to Mitchel/Lancos 4. Aliasing Min Max is 0 - 3 with sampling at .05 and it’s just not doing enough.
I don’t mind doing whatever it takes to fix this, so long as it looks good up close and from afar. This includes any render options, additional render time, modifying the texture itself, setting up Mip Maps which so far don’t seem to help at all and even a blurring filter at render or in post. I’ve also tried Image Filtering on the texture map itself, Eliptical filtering, however the only setting that seems to have any effect is enabling the filtering on RGBA, then no matter what setting I fiddle with from there, nothing additional changes. It does seem to help some, but again, not enough unless I can get the options working.
Any suggestions that may help would be greatly appreciated and I will respond with my results of any suggestions as they come. Thank you in advance. -Jet