Just curious, to what percentage do you use the dodge and burn over painting in the actual colors?
basicly i’m using just a simple brush with low opacity and low flow, at first really big brushes and roughing in the main light then getting smaller and smaller with the brush… but i’m using dodge and burn too when i need hard highlights or i’m just to lazy to brighten something with a brush up, i use dodge and burn for all those small metal things where i need hard highlights and dark tones at the same time…
very nice stuff is this for a personal project??
yep i finally have to do some texturing after 4 years of professional modelling on Paraworld i thought i might start with texturing and do a human character, the last texturing project was this http://neox.gfx-scene.de/public/pictures/3d/wip/Chip_n_Dale/chippy.jpg
I’m doing great man, I know it’s been awhile
great to hear 
It was always my understanding that burn and dodge should be avoided because they do unreal things to the colours and that you should paint through a variety of tone and saturation rather than just tone.
i don’t think that you should avoid it, it’s just like everything a question of the dosis you use, don’t use it too much but not using it is also wrong because it can help you
Are you modeling out a piece at a time and then texturing it?
yep i said it before i always tend to try different workflows at home, this one is just for doing textutring 
but well it it’s not so good for having the overall proportions in mind, i guess i’ll have to fix some things later ^^
So everything you see right now is everything i’ve done right now 