new update 
hope you like it
Wow, superb work!, i cant believe i missed this thread. Awesome texture skills, thanks for sharing your tips and tutorials!.
thanks for sharing your tips and tutorials!
if you have any more questions… i’m here, feel free to aks 
ok enough for today 

only some parts on the gear left and tornado is finally finished…
Yeah he does, but its a great model anyway 
@neox: In one of the PS screenshots is a layer tab which reads “Layer sixtysomething”. Why do you use that much layers( this is no crit, I’m just curious)?
well i add layers and merge them pretty often when working on that texture, i don’t have 60 layers at once but i’m mostly merging to the higher ones, so the number raises higher with every layer i create… workin on one layer isn’t flexible enough, so I add them when i need them and merge them when i’m happy with the result
man your work is great… fantastic textures… i agree with the liam neeson’s look of the model, superb work and nice tips for max users.
Wow. I havent been here for a while, cause I thought your Zorro is nearly finished, but the horse is that nice, that it deserves its own thread.
I know, its a bit too late for ref pics

and thanks for your smart little tutorial.![]()
wow that’s a really nice idea and excellent tool to take care of seams. Hope Maya can do similar thing.
Very nice, Neox!
Interesting approach you have, in doing a rough black/white/grey sketch as “orientation texture”.
Hope to see you at CG in Leipzig
cheers
Michael
thank you guys 
sorry that i’m currently not updating this thread, but i bought a new computer and the new graphicscard didn’t work so i have to wait till i have a working one 
hey michael, wann wirst du denn da sein?
Ich bin wahrscheinlich am 18ten und 19ten dort, weiss noch nicht, dadurch dass ich nicht mehr am Stand stehen soll hab ich ja nicht mehr sooo viel zu tun…
Wir laufen vom 17ten bis zum 19ten da rum, wobei allerdings noch zu überlegen ist, ob wir uns den 19ten wirklich auf der Messe sind, oder doch eher irgendwo chillen 
Gruß
Michael
so finally i found the time to do skin him and give him a pose 
http://forums.cgsociety.org/showthread.php?t=287141
well i should change a lot, but i lost the interest in him 
but i’ll show you guys my latest work pretty soon, this time with normalmaps 
thanks for your support!
Nice, neox. I’ve learnt quite a bit from this thread. Thanks for the “render to texture” tut. I use maya’s version of it(warp texture) to fix seems now and it’s much better than the projection paint method.
Great finished composition. 
-pod
hey!!
i have a quick question about the short tutorial you wrote in this thread about getting rid of the seams.
i have followed it up to the point where you map over the seam, but i can’t get the channel 2 uv set to show up on the model. even when i move the uv’s around in the editor, the model still displays the uv’s that are laid out in channel 1.
is there something that i’m doing wrong here?
thanks for the tutorial. i’ve been looking for one like it for ages.
cheers!!
hi!
1st: amazing models- you are my inspiration.
2nd - what’s the poly count on zorro and tornado.
3nd - what do you sugget to some1 like me who has no drawing skill about texturing skills.
i’ve created a dragon and UV maped it on max 8.

here is a little vrtx paint try out

thnx in advance
eli.
Yea I,ve got the same problem over here, what’s up with that?
Very good work btw! love it!<
Edit: I just noticed… even when I press reset UVWs they’re left unchanged… does that mean anything?
Hey hey! after looking for a solution during around 5 hours, I finally figured out what I did wrong (might be helpful to anyone who’s having difficulties).
As retard as it may seem to some who know about channels and all, those who are unaware of how they’re functioning don’t get what is wrong. You simply need to set your material to a specific channel. Go in Materials, pick your 2nd channel materie, go in Maps rollout, click diffuse map and there you should see a channel selection set to 1 by default – switch that to 2.
Hope this helps!