
Now I do the same thing backwards, put the new texture onto the model, and setup the render to texture dialogue backwards, so use channel 01 with the texture which was drawn for channel 2
the picture on the right is the result 

back in PS i just grab the new parts and move them to my old texture page

and there are now a few new seams (marked with red
) but they can easily get erased

like here 

and here it is, the final result without a seam 
hopefully it will help some of you guys
and the link to the video








