el Zorro


#151


The next step ist to set up the render to texture dialogue


I use the mapchannel 2, to use my new UVs with the old texture, and set up the Texturesize to 1024² if everything is set up right select the diffuse map as the element that will be rendered, don’t create lighting and shadows into that map, because it will darken the texture and won’t work on the final texture which has not those shadows and the light…


that is the result, my old texture is baked onto the new uvs


now in photoshop i overpainted the seam by smudging and painting over it and added that pink stripe to show the result on the final map :wink:
the whole thing is done pretty dirty, but well it’s just to show the way to better seams


#152


Now I do the same thing backwards, put the new texture onto the model, and setup the render to texture dialogue backwards, so use channel 01 with the texture which was drawn for channel 2
the picture on the right is the result :wink:


back in PS i just grab the new parts and move them to my old texture page


and there are now a few new seams (marked with red :wink: ) but they can easily get erased


like here :wink:


and here it is, the final result without a seam :slight_smile:

hopefully it will help some of you guys

and the link to the video

http://rapidshare.de/files/3089502/basic_folds.avi.html


#153

ok one last update for today…


the saddle :slight_smile:


#154

Thanks for the little “tut” neox. Max 7’s new “render to texture” feature, along with the new artisan tools is seriously making it THE kickass app for game modeling. I wish I had the time to really dig into Max, but I’m already too far into Maya and my tiny little brain can’t handle both of those.


#155

Nice one Neox, this is very useful. Thanks!

podman: you should give it a shot, i bet you’d be surprised how similar max and maya are in many ways. Ive actually got maya setup almost the same as max, with the same shortcut keys etc so I can easily switch between. You get used to it after a while.


#156

I do the same thing cause I use maya at work :\ … I prefer max :smiley:

p.s. thanx for the tut helps a crap load.

Lost…


#157

Nice tutor Neox. I’m just prepare tutor for baking lightmaps. And progress also nice. I can’t wait for the final render. Really cool modelling and awesome texturing.
Waiting for more … :thumbsup:


#158

Hi Neox,
your tutorial and Charakter ist really good.I apreciate this.I apreciate this realy!

Keep it up

P.S.:Wenn du gerne chatten möchtest im icq oder so …einfach ansprechen…ich bin auch in letzter zeit unsichtbahr…aber eifach schreiben und ich Antworte…und danke für dein Post in meinen Thread…hab mich sehr gefreut…

Gruß

FASA Sandro


#159

new update :slight_smile:

hope you like it


#160

Like it! I LOVE IT!!:eek: :drool:

Grate work on texturing it. :thumbsup:

Regards
Bardur


#161

Wow, superb work!, i cant believe i missed this thread. Awesome texture skills, thanks for sharing your tips and tutorials!.


#162

thanks for sharing your tips and tutorials!

if you have any more questions… i’m here, feel free to aks :slight_smile:

ok enough for today :smiley:

only some parts on the gear left and tornado is finally finished…


#163

Yeah he does, but its a great model anyway :scream:

@neox: In one of the PS screenshots is a layer tab which reads “Layer sixtysomething”. Why do you use that much layers( this is no crit, I’m just curious)?


#164

well i add layers and merge them pretty often when working on that texture, i don’t have 60 layers at once but i’m mostly merging to the higher ones, so the number raises higher with every layer i create… workin on one layer isn’t flexible enough, so I add them when i need them and merge them when i’m happy with the result


#165

man your work is great… fantastic textures… i agree with the liam neeson’s look of the model, superb work and nice tips for max users.


#166

Wow. I havent been here for a while, cause I thought your Zorro is nearly finished, but the horse is that nice, that it deserves its own thread.

I know, its a bit too late for ref pics

and thanks for your smart little tutorial.:thumbsup:


#167

wow that’s a really nice idea and excellent tool to take care of seams. Hope Maya can do similar thing.


#168

Very Nice indeed, i love how these have come on recently, please keep em coming…

Col


#169

Very nice, Neox!
Interesting approach you have, in doing a rough black/white/grey sketch as “orientation texture”.

Hope to see you at CG in Leipzig

cheers
Michael


#170

thank you guys :slight_smile:
sorry that i’m currently not updating this thread, but i bought a new computer and the new graphicscard didn’t work so i have to wait till i have a working one :frowning:

hey michael, wann wirst du denn da sein?
Ich bin wahrscheinlich am 18ten und 19ten dort, weiss noch nicht, dadurch dass ich nicht mehr am Stand stehen soll hab ich ja nicht mehr sooo viel zu tun…