
The next step ist to set up the render to texture dialogue

I use the mapchannel 2, to use my new UVs with the old texture, and set up the Texturesize to 1024² if everything is set up right select the diffuse map as the element that will be rendered, don’t create lighting and shadows into that map, because it will darken the texture and won’t work on the final texture which has not those shadows and the light…

that is the result, my old texture is baked onto the new uvs

now in photoshop i overpainted the seam by smudging and painting over it and added that pink stripe to show the result on the final map 
the whole thing is done pretty dirty, but well it’s just to show the way to better seams














