Einstein (The Man of Science)


#4

Sorry Devilhacker,

I had not seen your idea before I drew up the sketch. I appreciate your offer of reference. Anything you want to send would be great. I’d like to continue with the idea, if you don’t mind or don’t feel that I am stealing any of your concepts. I looked back at your thread and it seemed like we were going in different directions.

I appreciate your feedback and I hope you do continue with your idea, it looked like it was comning along and would make an interesting character.

Thanks


#5

I just finished up work on the first pass of the head. I pushed the stylization a bit more than was evident in my concept, but I think it is going in a direction that I like.

The mesh is a bit messy with a ton of things that I need to fix and refine for the final character, but the general forms of the character are roughed in. I’ll use the high poly mesh to generate the normal map for the character.

I look forward to evrybodies feedback.

Thanks for looking


#6

wow! awesome, the meshsmoothed ver looks beautiful!


#7

Hey ankheilw,
I agree with Adam, your Albert Einstein faces is truly a work of art!
The mesh is one of the best I have seen in a while, and I the only things that I can see that needs a little tweaking is the forehead, it seems a little to long (brings to mind the old show “The Coneheads”), and the ear needs work, but that goes without saying, as I am sure that you already know that.

[right]- I cant wait to see more of your work, DevilHacker[/right]


#8

Thanks for the feedback guys. I do agree that the ear needs work and I was planning that for later on. I also forgot to mention that the hair will be, if poly counts allow, strands with transparency.

I did a comparison shot and I’d like to hear what you guys have to say about the forehead. Do you like it a bit lower or high and exagerated?

Thanks for the feedback…


#9

Nice piece of work you have out there. I hope you can complete the entry in time. I personally prefer the forehead lower. BTW, are you going to normal map him? The high res version you have now would made a good normal map.


#10

Thanks for the feedback PKD.

Yes, I am planning to use the high res mesh as a normal map. I think that I can use that just on the head, coupled with a specular and a color map to fit within the contest guidelines.

I agree with what you said on the head. I pushed it a bit far to exaggerate the stylization, but I like it pulled back a bit.

Thanks again for looking.


#11

ankheilw: great start~! good idea, I like the cartoony feel…

     :D

#12

Did a quick pass on the body. I threw some gloves on him to see how that felt as opposed to just his bare hands. Hopefully, it will help me save on the polys for the fingers as well.

The low res mesh is sitting at about 4400 tris now and the high res is at about 18K tris. I am hoping to take the finished high res mesh and cut it down when all is done and the normal map is generated.

Again, the mesh is really messy, but I am just trying to nail down the final forms and then I’ll clean it up.

All critiques and comments are welcome. Thanks for looking.



#13

Very nice, he’s got a lot of soul for a caricature/cartoon representation, clean mesh too!


#14

good update, the gloves are a good thing…

1 crit though, use more polies on the low poly hair, it looks kinda square at the monment. you have 15000 trie limit on the low poly :smiley: have some fun.


#15

Thanks for the crit Hanzo,

I was planning to add overlay polys to the hair, but I wanted to save that till last. I wanted to concentrate more on the stylistic elements of the character before I got to those.

Thanks again.


#16

Just reading that instantly reminded me of tekken 3’s Doctor Boskonovitch… i think ill go and have a play. By the way, love the caricature-like approach, thumbs up


#17

Really nice work!

I think you nailed the face.


#18

Thanks for the replies guys.

BTW, I posted this WIP for this on my web site

www.lightfiretech.com

It is in the 3D Work -> Modeling section

Thanks again for the feedback.


#19

Well, slow going for a while. Looks like the competition is really heating up though, so I made a few updates. I’ve got a lot of work to do on the mesh and the UVing, but I wanted to throw some preliminary textures on there to play with the look.

All feedback and critiques are welcome.

Thanks for looking


#20

great update, I like to see the fresh progress on this character, my only critic is that the texture work needs more variation, except for the pants I think that you should paint it manually as pose to using photo, mind you I’m criting a wip.

keep it up, I watch… :buttrock:


#21

Thanks for the reply Hanzo. Good eye, I was planning to add overlays and stains on his clothes to add history and interest. I also wanted to give him a bit of flare. I tried a bit of a logo. Let me know what you think.

I also added a bit of hair, which still need a lot of work, especially on the sides and bottom. Hope to hear from some of you other guys to get your opinions on this guys.

Thanks again for the feedback.


#22

Got a chance to do a few texture upgrades. I stated to take a few ques from the textures on Jin Kazama from Tekken. I think that after all is said and done, I might throw some different outfits on him, but…to at least get some feedback on these.

Haven’t gotten a chance to do the shoes yet.

Thanks for looking, all feedback is greatly appreciated.


#23

Oh my god, that’s really awesome (funny too)!