Einstein (The Man of Science)


#12

Did a quick pass on the body. I threw some gloves on him to see how that felt as opposed to just his bare hands. Hopefully, it will help me save on the polys for the fingers as well.

The low res mesh is sitting at about 4400 tris now and the high res is at about 18K tris. I am hoping to take the finished high res mesh and cut it down when all is done and the normal map is generated.

Again, the mesh is really messy, but I am just trying to nail down the final forms and then I’ll clean it up.

All critiques and comments are welcome. Thanks for looking.



#13

Very nice, he’s got a lot of soul for a caricature/cartoon representation, clean mesh too!


#14

good update, the gloves are a good thing…

1 crit though, use more polies on the low poly hair, it looks kinda square at the monment. you have 15000 trie limit on the low poly :smiley: have some fun.


#15

Thanks for the crit Hanzo,

I was planning to add overlay polys to the hair, but I wanted to save that till last. I wanted to concentrate more on the stylistic elements of the character before I got to those.

Thanks again.


#16

Just reading that instantly reminded me of tekken 3’s Doctor Boskonovitch… i think ill go and have a play. By the way, love the caricature-like approach, thumbs up


#17

Really nice work!

I think you nailed the face.


#18

Thanks for the replies guys.

BTW, I posted this WIP for this on my web site

www.lightfiretech.com

It is in the 3D Work -> Modeling section

Thanks again for the feedback.


#19

Well, slow going for a while. Looks like the competition is really heating up though, so I made a few updates. I’ve got a lot of work to do on the mesh and the UVing, but I wanted to throw some preliminary textures on there to play with the look.

All feedback and critiques are welcome.

Thanks for looking


#20

great update, I like to see the fresh progress on this character, my only critic is that the texture work needs more variation, except for the pants I think that you should paint it manually as pose to using photo, mind you I’m criting a wip.

keep it up, I watch… :buttrock:


#21

Thanks for the reply Hanzo. Good eye, I was planning to add overlays and stains on his clothes to add history and interest. I also wanted to give him a bit of flare. I tried a bit of a logo. Let me know what you think.

I also added a bit of hair, which still need a lot of work, especially on the sides and bottom. Hope to hear from some of you other guys to get your opinions on this guys.

Thanks again for the feedback.


#22

Got a chance to do a few texture upgrades. I stated to take a few ques from the textures on Jin Kazama from Tekken. I think that after all is said and done, I might throw some different outfits on him, but…to at least get some feedback on these.

Haven’t gotten a chance to do the shoes yet.

Thanks for looking, all feedback is greatly appreciated.


#23

Oh my god, that’s really awesome (funny too)!


#24

Simply awesome, especially the hair, and those wriggles on the face.
Only critic is that the shirt & pants doesn’t seem to match very well IMO. Maybe you can try some color variations on those.


#25

the jin shirt is hilarious! for some reason i was picturing him having a sweater vest though, like he did in IQ. awesome work!


#26

Hi,

Looking great, I think you captured him well.
Funny how in class we were talking about his work E=MC^2 and the power of it.
And now I hear he will be in a game powering over people, funny.

SiNo.


#27

Thanks for the kind words guys.

The idea of Einstiens contume emulating Jin Kazama from Tekken started to stick in my head last night. I thought of it as Einstein at a constume party in his best, home-made Tekken fan uni. Anyway, after looking at Jin’s constumes, Tekken 4 seemed to stand out, mainly because he had a shirt on. I threw a couple of rough textures on him. Let me know what you think.

I hope to do some serious work on this tomorrow night for the deadline.

All crits and comments welcome.


#28

Just to inform you that the deadline has been pushed back to 05 March.

My only critic is the discontinuation of texture at the shoulder area.


#29

Excellent hair! :thumbsup:


#30

love the model, the head/hair is flawless, and a brilliant caricature

though i think making the neck down dressed in more traditional stuff may give better effect… black shiny rubber gloves, knitted green wool sweater with leather arm patches? beige trousers?.. give it a go?


#31

wicked outfit, hehe… I’m glad to see you getting done with your entry.

only one crit :slight_smile: something wrong with the texture seem around the shoulder area