I just finished up work on the first pass of the head. I pushed the stylization a bit more than was evident in my concept, but I think it is going in a direction that I like.
The mesh is a bit messy with a ton of things that I need to fix and refine for the final character, but the general forms of the character are roughed in. I’ll use the high poly mesh to generate the normal map for the character.
I look forward to evrybodies feedback.
Thanks for looking









have some fun.



