It’s been over 10 years for me from using the old EIAS $4.5K system EIAS 1.0-2.5 was around the time the industry shifted. 2.9 and 3.0 have been my tools of choice and I even kept the EIM from DVGarage since it seemed to have less bugs than 3.0 packaged EIM.
I have been on the sidelines waiting. Then comes along a newsletter / survey that sparked a glimpse of hope. EI gang I’ve read the complaints, needs, wants, recommendations. I’ve seen EI grow (not during Play) and after many years battling it is in a possition to continue the growth pattern that it used to have. Now there is better user feedback, more robust upgrades (still behind the times) but they are moving strong towards Nirvana (whatever that may be).
I love EIM. I have tried various 3d apps and like most can attest we go back to EI for a quick turn around project here or there. I have to agree with the veterans that have posted even the newer ones (big respect to Critobal Vila). Revamp the old EIM sub D, keep ACIS (in the past this was addressed as an ASCIS license price hike, is that still factor?) this can better address if we would need it or not for the benefit of EI production line. Industrial deisgners and 2d-still users seem to benefit from those tools. Powerful Sub-D like Silo or Modo (AKA lightwave on steroids) will help us provide more organic characters. Sharp characters then raises the question of C.A. I attempted facial animation not a pretty sight so some form of smoothing meshes when deformed in Animator is a needed enhancement too.
Texturing has always been hell for me. Using 3 or 4 apps to make EIAS sing at render time. Then I have to take clips on to After effects to tweak and enhance. Slick particles a-la particle illusions approach, water, nice default skies the basics that EI is still lacking. Illustrator support was improved in 4.0. Zaxworks does a pretty good job in 3D for A.E. & EI. Build those tools in. I know I’m outdated in EI but friends that have upgraded have all complained about the same upgrades we wanted 5, 6 years ago.
EI is still a strong program but the user base lacks. If EI needs our money or support for growth its a 2 way street. The 5th question had me stomped for a LONG time. Personally GI, PSD export, O2F, and many little LITTLE add ons have never cut the mustard. Every upgrade if you are in the bleeding edge asks from $50 to $450 upgrade. Year over year I debated upgrade or buy a plug-in that will give that umph that OTHER 3d package has. To grow user base EI need tools that appeal to the masses that use tools that the masses currently have.
Sorry folks don’t like to point the obvious here. My intention is to commend EIG latest efforts. This is reminicent of when 3D Studio max went from 3 to 4. They bought plugin manufaturers and implemented them into the workflow. If EIG is in the same path (and agresively from my witness point of view) EI within the next 2 years could be above Lightwave / Maxon. (I know some believe EI is a Maya, XSI, Houdini prodigy look at the tool sets be REALISTIC). I just hope the price tag doesn’t climb as the the others have.
EIM
-need better sub Ds
-support Ai files and nice ways to work with them
-UV mapping a +++
-Vector Painting a ++
-New media (personal greed) sweeter flash export swf, or svg.
-Keep ACIS improve some of the errors.
-Send out a survey for each category of modelers, character, cad, industrial, print, film, hobby. Make it a multiple answer survey to establish EIM tools people use, and what tools from competition people use that can help improve current user base.
-If EI has a general outlook on what its goal is vs what the users want (lately they are working with us) provide links or explanations of tools like Silo does. Provide a roadmap to keep us engaged like I’ve seen on this forum.
I’m ready to upgrade to a new modeler bugs included. (as long as the fix is free)

