I’m certainly enjoying reading the ideas flowing on this forum. As one still very much at the bottom of the 3d learning curve, I’d like to add that something that might bring EIAS more exposure would be a few advanced training classes using EIAS, similar to what Brian’s doing with PreViz using Maya. For example, a ten week online course in feature film quality matte painting and set replacement by someone like Eric Chauvin. Weve seen his work on the EI web site, but what exactly are the best practices for doing this work in EIAS and getting it out for composite? Or how about ten weeks to top quality architecture rendering with Ian Waters?
EIAS may suffer a bit from the idea that the people who are still using it understand the deep inner secrets and complicated workarounds, and rest of us are better off with a 3D package with lots more available training. EI could supply a timed version of EIAS to go with an online class, so people could try it while learning 3d skills, and then perhaps they’ll purchase a seat once they find out how well it gets the job done. I’ve certainly spent days in 3d trying to figure out things that seem straightforward once I understand the process. Anything that can speed up the learning curve helps. John Knoll calls EIAS his secret weapon. How does Average Joe 3D make it his secret weapon as well?
Beyond that, I’m in line with those looking for bombproof model and texture import from modo or Bodypaint. (And still waiting for Brian’s expedition into the heart Dante…
That might be a great class as well–ten weeks to mastery of Dante and Blaster. Where do I sign up?)
Looking forward to what the future holds for EIAS.
lol. Of course it would be nice to see everything integrated into a single package and do all the things you’ve stated…but that could take a while to manifest and we still don’t know how well EIA’s framework would support it. I’m just curious to know if this kind of separation of technologies could be beneficial somehow.