Ok, I’ve just lost some time with Caustics tests to really understand what was going on.
The problem that I encountered was that Caustics tutorials were always working whereas my projects don’t. And the problem was a scale issue. EIAS base projects are always made with big models (don’t know why. If you have an answer do not hesitate to explain it to me) - say 100 meters (in real life that type of object is not very popular). I’m very sorry to live in a “real” meters world but my models are often 1 or 0.1 or even 0.01 meters.
So let’s start.
If you test a 100 meters object with a Photon Density of 1 all is ok and Caustics are rendering fine.
If you test a 1 meter object, the Photon Density has to be set to 10000 to obtain the exact same result. Not very easy to find even if I now understand why.
So the aim of my post is : Couldn’t developers create their tutorial projects with NORMAL scale objects to prevent us to waste too much time to figure out what is going on?
Scale issues are really annoying but common things in EIAS plug-ins life. I’ve already had big issues with objects scales in Blaster, Rodeo, and EIAS.

