after using EI for 5 years now and making a living with it for over 2 years, i have to say that having tesla morph into an EI-on-crack would be a sight to behold. my only apprehension is that tesla won’t have the easy to use interface that silo has.
if i’m lucky, tesla will be like silo, but with nurbs capabilities.
i also second Scott’s request for the ability to use EPS files as extrusion sources. and what would really save me hours of time is if the text model generator in EI would make quads instead of long skinny triangles so i don’t have to retopologize them in silo.
imagine having to re-topo “american society of plastic surgeons”, there are 16 discreet letters in that name…
without this getting too much more off topic. here’s my 2 cents on EITG’s strategy for the future.
bring out tesla to show off camera, have EIAS move towards a motion graphics position, add in a particle system that is predictable…(dante is useless to me if i can’t predictably render over a network, maybe someone who has mastered that wild horse would care to post a demo on how they did it…) between that and rodeo, that’s a pretty rounded capability set. then work in all the animation capabilities of EIAS and add robust CA tools to tesla but have it be a high-end version (maybe call it Faraday or something). and sell that at a higher price point that EIAS user’s can upgrade to if they need it. normalize functions like network rendering and interfaces through out all 3 for seamless(kinda) transitions and learning curves and project files(where possible) as users grow into each new app from the other…
and stop the global warming thing too…
okay, now i’ve gone too far…

