I’d really like to see some resources to appeal to the Motion Graphics guys, some reference material, demo or tutorial to show around: explaining diferent means of producing and importing models, Animator’s ways, a few very relevant plugins, multilayering output, After Effects and MoCon, some speed tests (actually, lots of speed tests to wow the crowd), etc. Wouldn’t be nice to have some longish videoclip explaining all that at EITG’s site for us to spread the link around?
Advancing EIAS for Motion Graphics means marrying EIAS to AE, Photoshop and such, so it would be really nice for EIAS 8 to adopt a few simple very practical AE ideas such as Easy In/Out and other keyframe-related contextual menu commands, inline group renaming, etc. Having AE supporting the Image format natively since so long ago is a big psychological win here.
EIAS’ weakish spots there (no showstoppers but rather irritating) are model importing (you need either a modeler that produces good FACTs such as EIM, ViaCAD, Invigorator. FormZ?, or a third party plugin such as Obj2Fact); no out-of-the-box fully featured particle system; and I’d say having no Illustrator-to-Shape plugin to feed Mrs. Bevel and others profiles to extrude, revolve and things.
(Question: what does C4D output when producing multilayer footage for comping in AE? Numbered PSDs or a Quicktime movie for each layer? It is just that I did my first Layer Shader-heavy project and found After Effects to really suffer when dealing with numbered Photoshop files. Next time I’ll convert each layer into a movie. Ideally one would have a Shader Layer able to compile Image or Quicktime movies per layers instead of PSDs, too)
