As some of you may know, the much hyped Modo 201 has been released a few weeks ago. Modo has become my main modeler, so all the new features in 201 got me excited. Now I used it for a while I wanted to share a few of my observations.
It still is a fine Sub-D modeler, a few new modeling tools, some bugs are gone, and some new bugs introduced.
UV mapping is pretty good, but has a few quirks now, especially when exporting.
Painting is pretty cool, this is the first version with this functionality so not very refined yet.
Rendering speed is not very impressive.
Yes, Modo can render a lot of polygons, but it renders it’s own geometry better than imported million poly models.
The Material system/Render Tree is weird, but very efficient, materials are easy to create, example: creating SSS effect is very straightforward and with great results.
The handeling of large image maps is a joke.
Texture baking could be very useful for us EIAS users.
Baked object rendered in EIAS: http://homepage.mac.com/groothuis/modo/cube_web.mov
Realtime ‘GI’ preview in EIAS: http://homepage.mac.com/groothuis/modo/baked_interior_web.mov 
Cheers
Hans