Hey all
I’ve got a rig with skinning and blend shapes and the blend shapes are all connected up to SDK’s and drivers and it’s a mega complicated rig with a lot of polys!
I wanna use a lattice to edit a small part of the face, but to them export for a game engine i need to then back the lattice deformation and remove the history from mesh while maintaining the blend shapes and skinning and I can’t for the life of me figure it out!
thanks