Editing Blend Shape Keys in the Dope Sheet


Hello all, I am working on an animation and I am using a Character Set when I make key frames. I discovered that I needed to adjust the timing of some of my animation, but when I move the keys in the dope sheet it only affects the character set keys. The blend shape keys stay put (when I play the animation in the timeline, it is absolutely terrifying watching my character move out of sync with her facial expressions, just so you know…freaky stuff). How do I get the blend shape keys to be visible in the dope sheet? Or if there is a way to view every keyed object at once in the dope sheet I may literally explode in bliss.

Thanks :slight_smile:


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