Hi guys
i recorded a video to show the way i use it. I d onot use default behaviour which has everything in the same edit sphere. I use seperate edit sphere, which splits transform and rotation and scale as seperated edit spheres.
in the video it is not very clear, but i use shortcuts when i change from transform to rotation in camera view. You can also use seperate edit sphere with any object in messiah. What is great about it is that messiah lets you reassign your mouse buttons to any transformation axis. So if you want to rotate your camera on heading with middle button, you can assign middle mouse button to heading. It is all about your mouse mappings.Just dig in.
You can change all those behaviours under edit/keyframe edit and customize/key command manager.
Wegg was kind enough to carry my wacky video.
http://www.eggington.net/~wegg/RenderTests/editsphere.avi
This gets close to the way lightwave works and i believe it is better than default behaviour.
