that would be a good idea…
but i am a high rez modelor, and adding more geometry would give me a painfull blow to my unmentionables when rigging or animating.
but maybe there are work arounds… [exporting some kind of normal map information my be ideal]
and yes, maya’s creasing is very lacking and limited in functionality… and the lags on high rez models are painfull to watch…
and the .3 to .7 partial crease would seem a little bias and might give weird results if u are doing hard surface modeling. but oh well. modo seems like a great tool nonetheless.
