Edge to spline possible?


#1

'ello

Im in need of some advice about turing a group of edges into a spline. Is this possible in max4 or am i being silly?
If i wanted to make clothing or some glasses for a sub-d model with nurbs, Can i shapemerge a spline onto it and then turn the resulting edges into a spline again so i have a perfect fit with the sub-d model? Maybe im thinking to complicated…
Any help is appreciated.

Cheers, Nelis

P.s. more or less related, is there a way to have splinelike control over a sub-d model and still have the possibility to sub_d model it?


#2

There are MEL scripts that do this in maya, you could open those up, see how the authors did it and see if you can make something similiar with maxscript.


#3

Im sortof scripting challanged :rolleyes:
Any change someone already did this and is willing to share their script with me…?
Well, maybe i should give it a go and increase my scripting skillz in the proces. Hope it works out. Thx for the advice !


#4

Its been awhile since I used max but couldn’t you use vertex snap and trace the spline over the edge? Maybe a little more time consuming than push buton turn to spline but…


#5

This works very well indeed :slight_smile:
Thx alot!


#6

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