Im in need of some advice about turing a group of edges into a spline. Is this possible in max4 or am i being silly?
If i wanted to make clothing or some glasses for a sub-d model with nurbs, Can i shapemerge a spline onto it and then turn the resulting edges into a spline again so i have a perfect fit with the sub-d model? Maybe im thinking to complicated…
Any help is appreciated.
P.s. more or less related, is there a way to have splinelike control over a sub-d model and still have the possibility to sub_d model it?