This seems to be an issue in all versions of c4d for me. If I try to use the “edge slide” function (which I use 500x per day) the initial tolerance sometimes goes all wacky.
Like instead of a small little move it starts with -700% which makes it un-usable.
Scale doesn’t seem to fix the problem.
Anyone know how to fix this? It also seems much less reliable in ortho views, and will sometimes work normally if I switch to perspective view.