Starting with my low poly model I shape the face (this is a toon model I am refering to) then begin to add details such as the mouth and eyes. The head is a balloon shape, I want to retain this shape while adding the details.
The problem I encounter is when adding edgeloops the area is flattened out due to the increase in detail, I wish to keep the roundness created in the original shape.
Anybody know any profound solutions to this other than moving each new point into position?
Unfortinately I do not have any web space to post some pics of what the heck I’m talking about. I will see what I can do when I get home.
btw - I am looking into spherizing script as a possible solution…