Wow, that looks fantastic! ![]()
Did everything work out for you? Any problems with the shaders?
Cheers!
Wow, that looks fantastic! ![]()
Did everything work out for you? Any problems with the shaders?
Cheers!
Thanks 
No problems at all so far, they are really great! I´m impressed with the results my self, just made a quick shape in silo added some procedural spheres with luminosity an a point light, and POF, I got this
I never been able to render this good looking glass before. It´s your shaders, they are magic. Love the occlution one BTW.
Now that makes me very happy 
Are you also using the Silo 2 Beta? That is one fantastic update - really cool.
Cheers,
Yep it´s really amazing, can´t wait to the next beta :love:. Never thought sculpting would be so quick. My favorite so far, is to use the move brush on a pretty low subdiv level 1 or 2, like using the tweek function on multiselect mode but even quicker.
Playing with realflow and easy glass, the results are like WOOW! I will put something up soon 
Cooler and cooler!
:bounce:
Do you plan to make an animation from that? That should look amazing…
I am so excited - really… There’s nothing like seeing such beautiful images and knowing that one was able to help with that. Wow. 
Thanks a lot for sharing!
Cheers!
Thanks guys:D It feels like I cheeted, I was so quick to setup and the render quality are amazing. Big up to Thomas, pmG and you guys at the forum and all your render tests (cornell boxes, SSS etc.) Now I only have to do an animation…
Found some time to play with Easyglass myself, and was trying to achieve decent looking glass lettering against a high contrast background. I add the rendering details & times later.
R
Thanks, Wireframes and Gary.
Here is my glass and volumetric particles smoke test, using Easy glass and messiah volumetric particles. Not sure where the colour is coming from though, a question for Thomas.
R
Well, that color is the oily smear from your old-diesel-smoke which is simulated physically correct by EasyGlass … :wavey:
Seriously, I have no idea. :shrug:
Without seeing your scene I can’t say what’s going on.
Did you try rendering particles inside something like a big glass sphere so they are fully surrounded by glass? Does that work?
Taron once mentioned that they use some special tricks to render them, so it may be something outside my reach, like blobs not having a backside at all etc.
Cool tests, keep them coming! ![]()
Cheers,
Sorry, realize this is a Easyglass thread, couldn’t find the original thread where I found this lightbulb, thought it might be ok here though.
Still learning lots about studio and wanted to put a render up somewhere.
You are welcome to post here too, but the original thread is here:
I think a clearer reflection would help you most - your’s is very soft. The most striking glass look is often created by rather hard and contrasted reflections (see AAArons work above) since glass has a very slick surface and doesn’t diffuse the incoming light much.
I would recommend a good HDRI map for your environment for starters.
That would also help your metal (BTW. Metal has colored highlights, unlike almost every other material).
It is hard to create realistic glass in messiah without EasyGlass and sometimes impossible even. To make it work, you have to make your glass surface single sided, copy the geometry and invert the normals (in your modeler). Then set the first glass surface’ (normals pointing outwards) refraction to something like 1.5 (glass) and the second one’s to 1.00001 (Air is mostly valued at 1.0, but messiah switches off refraction calculation when you use this value, therefore the very small offset).
EasyGlass allows you to do it right without fumbling with the geometry, since the above setup leads to problems with GI etc. (black spots for instance). It also has some other options to create realistic glass, that aren’t available in plain messiah (Total Internal Reflection and Absorption).
Best regards, ![]()