Hi, just some infos:
I tried out implementing real absorption and it is supercool - looks even better than the first approach with just linear thickness. That should get rid of many restrictions in messiah! :bounce:
Instead of putting it into the TLHPro:Thickness shader, I decided to include it in EasyGlass directly, since even fully transparent glass has some kind of absorption - you see it most clearly on the outer edges where even normal glass is deep green.
Slowly Easy Glass goes away now from being really easy, since there are some settings needed for it to stay as flexible as I want it to be.
You need to be able to decide if you want thickness measured only for the Front Polygons or for the back also, you may want to use different Ior for the Absorption in Refraction Direction etc.
I personally prefer flexibility and power over one-click solutions, since I often not only want to simulate reality, but also to be able to create effects that reality can’t offer 
This thread also brought me to other new ideas and revealed some problems in messiah that a special material may be able to overcome… Very interesting times indeed.
But first I will concentrate on Glass since this is the most pressing thing IMO.
Sadly, my back hasn’t gone better yet so I can’t do “around the clock” shifts, so please bear with me - finishing this stuff my take a bit of time but I will keep you posted on the progress.
Cheers!




