You are welcome to post here too, but the original thread is here:
I think a clearer reflection would help you most - your’s is very soft. The most striking glass look is often created by rather hard and contrasted reflections (see AAArons work above) since glass has a very slick surface and doesn’t diffuse the incoming light much.
I would recommend a good HDRI map for your environment for starters.
That would also help your metal (BTW. Metal has colored highlights, unlike almost every other material).
It is hard to create realistic glass in messiah without EasyGlass and sometimes impossible even. To make it work, you have to make your glass surface single sided, copy the geometry and invert the normals (in your modeler). Then set the first glass surface’ (normals pointing outwards) refraction to something like 1.5 (glass) and the second one’s to 1.00001 (Air is mostly valued at 1.0, but messiah switches off refraction calculation when you use this value, therefore the very small offset).
EasyGlass allows you to do it right without fumbling with the geometry, since the above setup leads to problems with GI etc. (black spots for instance). It also has some other options to create realistic glass, that aren’t available in plain messiah (Total Internal Reflection and Absorption).
Best regards, ![]()




