Id be interested in getting the communitys impressions of the new Volumes. Ill log a few (very early) impressions.
-As you build and make changes to a volume there can be a delay while the volume is calculated or updated. At the bottom left of the screen you see the status… e.g. calculating %. Upon completion of the processing the viewport is brisk. Ive yet to see how things go if adding five or ten volumes in a scene.
- The default resolution is 10. I briefly tried .5 resolution and found that very unusable. It was beyond sluggish and sometimes the viewport stopped displaying the object entirely. Im not surprised by this. The technology has its limits. But I do suspect I may want to change the default resolution from 10 to 4 or so…and then dial it still lower for renders. There are ‘range’ controls (accessed by twirling the control down), that impacts the resolution. You have discreet options for interior, exterior, spline and particles.
The example above had a resolution of 1.
- The resolution settings impact more than just the quality. They change the shape of the final object…and the res also impacts the effect of smoothing and other operations. There may be times where we might prefer lower resolution in combination with a smoother. Very high resolutions can create a meta-ball type look.
-If you wanted a real crisp hard edge…Im not sure how youd get it with Volumes. The issue is that a smoother is almost a requirement to eliminate crunchy edges…but smoothing will round edges.
-The reality is that Volumes create a lot of geometry. This inevitably slows render times. You can decimate the resolution with the Volume Meshers Adaptive setting but there are times there is too much quality loss with that approach.
-I did one experiment exporting a meshed Volume and using the free Instant Meshes app to assess quality. With this scene the results werent very good. Perhaps I need to learn more about using Instant Meshes.