Is there a method more sublime than ‘hire a bunch of debuggers and testers?’
Most game dev’s do a free public beta release.
JASC software does this for PaintShop Pro as well.
In the other “10.5e crashes” thread I mention running UnrealEd for hours without crashing (while simultaneously running MayaPLE, Windows Media player, PaintShop Pro, & IE). In case there’s any of you not familiar with UnrealEd…it is a level design and resource management tool that ships FREE with a $50 game (right along with a free custom version of MayaPLE). If UnrealED crashes, you get a bug submittal screen that alows you to enter the exact procedure you were attempting when the crash occured and sends it off to Epic with a single button click.
If Epic can do this for an app that they bundle with their $50 game for free, why can’t Hash do this for A:M?
If the overlapping windows are causing A:M’s instability, perhaps Hash should get rid of them. Use panes like everyone else.
While it is true that overlapping windows CAN cause problems in A:M, I learned long ago to keep multiple windows open in A:M only when absolutely necessary. So, multiple overlapping windows is not the sole cause of instability in A:M, at least not in my case.
It is frustrating for people VERY familiar with AM to have to have your complaints dealt with in this way but. . . I can kind of understand.