This is great! Many thanks to Martin for (indirectly) speaking up here. I’d like to make a few comments myself … and assume that Martin will read them.
A common complaint is that other 3D programs work on my computer, why doesnt yours? The simple answer is overlapping windows.
Well, shoot… I like A:M’s interface. I would hate to see it different. But if that’s what it will take to improve stability… will you give it a try, please, Mr. Hash? Yes, I know - it would mean ripping up the underlying MS framework and writing something else.
Many videocards do not seem to be robust when multiple polygon engines are operating simultaneously in overlapping windows. Assuredly, this will improve with time, as does all technology.
Great! I’m a current customer and I can afford an upgrade. Wake me when the party starts. (Surely the video card manufacturers will work with you on this one?)
…Another way to tell is if the fault is repeatable. Random crashing back to the Desktop is indicative of system level errors, but if it is repeatable then the programmers at Hash can usually do something about it.
I’m going to repeat what some other people on this forum have already suggested: add an activity logging tool, some sort of debugging mode that can be turned on, that will record what I was doing when the crash happened, and (like Windows XP) send a message to you with the details. It’s rarely possible for me to accurately recall even my last 5 clicks and mouse gestures; I’m in the zone, modeling or animating, not watching my hands. Try logging to disk every function invoked by the user before it is executed, and whatever else might be useful. Let us upload the log to you for analysis. Don’t forget to let the user see the log first. Some of us get touchy about programs “calling home.” 
Alternate (better, I think) suggestion: Ask for volunteers in the experienced user community to accept a “debugging build.” Keep tabs on each one’s Windows version, video card, the lot. Require submission of the files that were in use at the time of the crash for your furthur analysis. Give a deep discount (80%+) for this “debugging” version. This is like paying these particular people to debug. I would join that group.
1) Turn on Wireframe display, rather than Shaded.
2) Turn off Show Decals for the Shaded option on the “Render” tab.
3) Close all unessential windows.
4) Change to Direct3D support.
5) Try the “Ref” Direct3D driver.
1-3 have not helped me. I’ll have to check on 4. What’s a “Ref” driver?
Most people rarely experience videocard induced faults,
Um, so it’s not likely to be the driver? Eh? Hmmm…
but no matter the kind of error, the Product Support team at Hash wants to know when you are having difficulties.
Do you guys really want to hear from me? I’m still back at v9.5. It works, sometimes. Sometimes it just disappears without warning. It’s quite disconcerting.
Publish a hardware/motherboard/driver recommendation list, if it will help.
I will wait for signs of progress before upgrading again. If A:M crashed only when I used untested, exotic features, I wouldn’t mind… but it crashes when I’m modeling in wireframe mode, with no decals, no textures, no imports from other programs, and an otherwise empty project. It’s hard for me to make my dreams come true with this tool… and I can’t afford the extra time to solve the problems you are encountering in writing it… so it’s back to watch and wait.
Hang in there, Mr. Hash.
“Lettuce”
P.S. On another note, I’m having a blast with the Shockwave tutorials on the Hash website. Since I was already a user, I’m not learning much - a button here, a menu item there - but if I were starting out, these tutorials would be gold. And if I were a prospective customer, I’d be half sold, getting to see the product in action. Great job.
I hope that Hash finishes the unposted ones - and posts at least double the number listed - and puts them on the CD, too, if they are not already there.