thanks bending, that’s the first thing I thought too, why not key a rotation with an expression, would be easy to control wheel speed etc later.
I set up a simple test and gave it a shot, a cube, with a long skinny rectangle, both grouped together. I made an expression to rotate the long skinny cube, thinking it would make the bigger cube flip over or just plain out move. however, it just went through the ground plane, it still highlighted it during sim, so maya knew it was penetrating… just didn’t know what to do.
tpalamar, I like your suggestion too, and I’ll play around with it, I was hoping for a fully dynamic, “un attached, or uncheated” solution if you will, but it may turn out that it may work better with some control elements like you’re talking about with the null.
I need to play around with constraints more, see if any luck will come with that, thanks for your suggestions so far everyone!