im struggling with the dynamics tag. I have an object with a rigid body tag falling onto an empty floor, and then im keyframing a small cube with a collider body tag to push the object around in different directions on the floor. But every time i restart the project, or ad another object with a simulation tag, the original object falls differently. Which makes it impossible for me to keyframe the cube so that it hits the object in the right places.
Is it possible to make it so that an object with a rigid body tag falls in the same way each time?