Okay, so hopefully this is a pretty simple problem, but I am once again a bit lost. I hope everything I’m about to say makes sense.
My emitter is just a particle emitter, not a fluidemitter since it wasn’t created by the fluid2dtexture container.
Because of that I have no “Fluid Attributes” section on my emitter, so I have no way to adding color output to my particles. Am I missing something simple here? I can post the scene if it would help.
Everything your saying makes a lot of sense, but I’m not sure how to go about doing it in my situation since I’m not using fluid emitters, just a particle emitter that emits density because of the expression I have within it (right?).
Thanks!