I did try using the concrete preset on low res poly links but like you said, I had to make each one an nCloth object and it wasnt very practical. Collisions worked okay with substeps close to 20 but I couldnt achieve free flowing rotations between the links as if friction was too high, but even with low friction values the problem still persisted.
Your method is far more efficient.
Is a RB solver something you guys will be working on in the future?
