Yes the follicle nodes attach to a specific uv location on a surface. The parentToSurface script won’t work well if a surface has non-unique uvs. It is kind-of a pain, but an advantage is that one can slide the follicles over the surface by animating the follicle uv. The other nice thing is that one can change the topology of the mesh and the follicles will still stay in the same position.
Duncan
