The following file shows a method for an nCloth chain that is relatively efficient and captures the correct behavior of chain links.
http://area.autodesk.com/userdata/fckdata/200/file/nClothChain.zip
Basically the technique is to create links as simple cube shapes with two missing faces( each link has only 4 faces ). The links are combined into two meshes… one for odd links the other for even, and the result made into two nCloth meshes. Note that it is important before making nCloth to select the faces and to createUV: automatic projection so each vertex has a unique UV… the last step requires this even though one will not render the cloth mesh. The cloth needs high stretch and bend resistance values as well as higher substeps. The collision thickness should be set to about the thickness of the chain. The last step is to attach your chain links, which may have as high a poly count as is desired, to the simple nCloth links. First get the parentToSurface script I wrote and put in your scripts diretory:
http://area.autodesk.com/blogs/duncan/parent_to_surface_script
Position these links in the correct position, select them followed by the nCloth and type:
parentToSurface
Do this for each of the 2 cloth nodes.
They should now follow the motion of the nCloth, which may then be hidden.
The same technique could be used for the central plate object, which could be a single nCloth face that has component to component constraints with the chain nCloths.
Use bend/stretch/compression resistance for everything and avoid the nCloth rigidity.
Duncan
