Hey!
I just started working on an old laid-off project, a chaos space marine commander. Once I’ve done all the detailing, the plan is to make it fully animated.
So, as you see in the picture below, one of the shoulderpads has these chains on it, and they will need to move in a dynamic way.
I tried, just to make sure, and I was pretty sure it wouldn’t work, to just make the whole thing into one active rigid body sim, and it nearly lagged stuck on my computer (which is pretty beefed up). Clearly it’s too heavy for any home computer to calculate, at least in one big chunk, with default settings.
So my question is, what’s the best way to go about this? How do i streamline the simulation? Just to clarify, I’m nearly a complete novice on dynamic simulation, so thorough tutorials or thorough advice would be appreciated!



