This is my 1st time to join an online challenge, it is a great exprience for me, i guess for everyone here too.. Everyone seriously trying their best to do something , the feeling is really good! is really inspiring and motivated to see so many great artist and great works.
Zeoyn> thanks for your comments. you have a great model and i really like the way you do for your presentation.
- for the opacity map on the feathers, they were there since textureing start http://img.photobucket.com/albums/v647/kinston2/wip11.jpg , after i finished textureing , i find the feathers look soft, light and too clean compare to his body and helmet, i give the edges some darker colour and dirt to make them look graphical/angle and heavy - to match the style of heavy, metal, patterns, graphical look of him .…hehe
*i think nellement, hhhjun, dragon, velesius they also have a very cool design, great execution, and i really like hhhjun and Zoeyn’s presentation background.
Count Smackula/Matthew Novak > thanks for the kind words, i used to be a Zbrush/Zmapper only ( Die hard Zbrush all the way to normal map ) kind of people, but in this mini challenge, production time is short, and i want to spend more time to make good textures for him( texture is the god after concept drawing for game art) , so i make more parts from maya but not sculpting, i need to use any Transfer Maps tool or xnormal to bake, i m really happy to see that the result of the normal map looks great.
Rares Halmagean> thanks for your comment, your have a very speical idea too, your are really think out of the box.