I am new for DWIV contest. So, I have some question.
What is the modeling/texturing building progress?
My progress is building a base mesh(multi object) in Maya now. Then go to ZBrush to sculpt be a hi poly model(have some sub objects) → retopology each part of hi poly models → creat uv for each low poly models → import hi & low poly model(.obj) in Maya, then creat normal map.
Question:
Maya can’t import too heavy obj file,(My computer is old type…) but in order to represent a good detail, hi poly is necessary.:sad:
I consider using mulity objects that can decrease poly count. But, it is meaning that I have mulity uvs. The final result request we use singular sheet texture. How can do that? Combine all objects??
What is your progress/method?:curious:
Please help me!
Thank you!!