DWIV - 3D - Wolfsage - Norm


#1

Hi All,
Here are my initial concepts;


#2

Head Base mesh;


#3

Body base mesh


#4

Started Sculpting in Mudbox;


#5

Hi all, my latest developments,

I’m looking for overall crit so I’d realy like to know what you all think.

Bag detail;
I felt she’d need a bag of some sort to keep food and other supplies in.

Hunting Knife;
As she’s a healer I’ve just given her a knife mainly for practical use, but could still be used in defence.


#6

nice detail on the blade and stuff, but she seems a little simple at the moment, I’m not sure which sub-catagory under ‘norm’ she’s meant to be? Is she a Stalker?


#7

opp’s forgot to mention that!
She’s ment to be a Clericon.

I’m hoping once I’ve baked to AO and normals I can add a lot more subtle detail and bring her to life with the textures (and give her some hair)

I was going for a “Lord of the Rings” type look, inspierd by Strider and Legolas.
As a Clericon I imagine she would be away from the main battle so she only has light armor and magic for defence.

But thanks for the tip, I’ll look around for some ideas to add more detail and make her more interesting.


#8

Hi. The details on the bag and the belts are quite good. But it looks that her back of the head is a little small, the eyes and the whole face looks to big compared to the rest of the head. But keep it on, interessting start at all.


#9

Finaly got the Normal and AO maps baked out!
Now for the textures… glad the dealine was extended :beer:
Realtime from Maya viewport;


#10

Initial real time texture test, No spec yet.
Background scene copyright Eat3D, just somthing I’ve been using to compare texture quality.


#11

Almost done :cool:


#12

Finished :thumbsup:

Remaining images;


#13

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