Here is the concept for my entry. His name is Gaius and he is a norm invoker.
Let’s win this one for CGS!!![]()

DWIV - 3D - Stutts - Gaius
Hey! I’d like to see you relaxe some more and let loose instead of doing turnarounds to begin… Right now it looks ok but its nothing spectacular yet, he looks like a regular townsman, try to show wy he’s special, convince us. Experiment some and let yourself be creative with it. looking forward to the progress! Keep it up…
-Niklas
FrozZT: Thanks for the comment! I agree my concept is a bit stiff. I gave it a few more tries and the only thing I really came up with was this head concept but it’s still very plain.

So I Have decided to jump and start the 3D part and here is what I have so far.

Crits and Comments please!!
He is a bit on the common side atm, but maybe the guy isn’t so eyecatching himself, but his power are…? For me, his name and element call for something more elder, mystical and ceremoniuos. I think he would look better in a robe (keeping the collar) and showing some wicked earth powers, like levitating huge rocks with little effort. Just some thoughts…
Cheers and good luck mate.
GaeasHerald: Yeah he is pretty common and I had the same thought of him being surrounded by levitating chunks of earth wherever he goes. I’ll try out giving him a cape and see if I like it. Thanks for the C&C
not much of an update. I tried out adding the cape and I like it. Let me know what you guys think.

I think adding a bit more curviture to the spine would help your character enormously - right now he’s stiff and straight… I know it’s just a t-pose but a more relaxed, natural stance makes a big difference. … keep going
small update started to detail boots, since those are the only part that I am sure of how I want them to look. I will adjust his posture tonight

Like the boot details. Can’t wait to see more. The cape does provide a unique look. What if you went all crazy with the cape like spawn?
I’ll think about doing something more elaborate with the cape, I wasn’t real certain what to do with the cape.
Cool stuff, you really have made some nice progress already! some quick comments:
- he’s got slumped shoulders right now, I’d broaden up those shoulders, and use that cape to beef him up a bit!
- His crotch area looks odd, look up some reference to see how pants like these fall, like army pants or something
- I like y our work on the boots, but think in terms of readability when adding details. You added alot of tiny straps n stuff, which blend in when looking at the boot from a distance. Instead, try adding some thicker, bigger straps, that when zoomed out, are still visible from a distance.
- Try to add some a-symetry into your character, it’ll look more dynamic. E.g. the cape from the back can only be a piece of cloth that hangs to the right.
- His head looks too small now, I’d make it a tad bigger?
- More character to his face would also be cool. Maybe give him floppy ears, and put his jaw a bit to 1 side…but that’s ofcourse something you might want to do after rigging
- Also, making the character hunch forward a bit and lowering his head would add alot to his posture aswell.
Looking at your model makes me want to start modeling aswell man, so keep up the good work, looking forward to the updates!
Cheers,
-Edwin
Hey Joshua,
Really cool concept, and great models so far!
like a lot! Agree with Magdalena and Edwin suggestions (The asymmetric suggestion is really wise, you can try some different devices for one arm, two different boots, dont know :D) Again, great work and waiting for more updates!! Cheers!! 
working on remodeling the upper body with adjusted proportion I will also be thinking about ways to break up the symmetry. will post updates soon
thanks for all the great feedback
Here are the new proportions. I still need to break up symmetry for Gaius, he still looks pretty generic (I didn’t have a real productive weekend) I like the new size alot better the last model looked sort of like a sickly old man.
I also did a paint over for the cape and the chest armor. I hope to start with the cape and armor soon

