the body gamemesh if finally done… oh jeah!
I just lernt too about the extra week… doube YEAH!!!
hope u like it now final fixes and Kolor

the body gamemesh if finally done… oh jeah!
I just lernt too about the extra week… doube YEAH!!!
hope u like it now final fixes and Kolor

hey friend, your stuff is coming along nicely. I feel bad I don’t have any useful advice or ideas, since I really don’t know anything about this stuff. Anyhow just wanted to drop by and give my support. My only advice would be to push extra hard these following days to give people enough time to comment before you final entry. hope it works out, take care nos vemos viejo! 
(do you understand some Spanish?)
man cant wait to see this one with colors!!, the normal looks great, and must say your hp modeling was truly well done. im waiting the final one man , it will rock fo sure:arteest:
starting the coloring… tomorrow i hope to finalyze it…
not to be polemic but the cgsociety given palette sucks… is pretty mucgh monochrome and oversaturated red, i’ll use it here and there but I won’t base the whole thing on it, is quite impossible…
this is the skintone quality down… I started the metals, of course i have to refine alot but i’ll do my best… i was planning to use some bodypaint / battlepaint on him later… thanks
S



Hey Stefano! The creature is looking great!!
I agree with you, the color palette is quite limited but the rule says: “Your character MUST possess your team’s colors and/or your team’s insignia/logo.” so you can just use the insignia as I did and it should be ok.
Cheers!

oh well… I’ll throw the tones given by the palette and the insignia in and it should be fine…
hope to be able to knock it out!!!
heh
:argh::wip:
looking awesome so far man! the only thing I would do to him is add some more reds to his skin in the crevices, but that’s just a minor thing and more of a personal preference, he still looks pretty wicked in my opinion. keep it up man:thumbsup:
Hey dude ! Nice texture job, i really like the face, creepy as hell ! ^^ But i’m not really comfortable with the yellow lines… For the armor parts, maybe you could try a warm grey, a bit like bones.
Good luck ! 
I’m not sure what you can manage with the pixel budget, but it needs more detail in the texture imo. I don’t think I like the yellow lines either. I like the contrast you’ve added with the red, but I think it still needs more contrast. And the skin in general seems very monotone. If you could add some subtle noise in the texture I think it could help. I was thinking like a frog. Search for some high rez pix of a frog or other creature and maybe go off their skin. I really love your wip. I just don’t think the texture is doing the model justice right now. Good luck.
thanks Hitmon for the hard crithique tht’s exactly what I need here! I toned down the red on the arm a bit and killed the yellow completely… about the skin i am looking into cool skin patterns toad and fishes expecially!
I am gonna use wht i have here as base and grow it from there… retty much ctrl+E on the texture and start layering again
Abrvpt good point on the armor… i am gonna test coloring with a warm tone indeed and adding maybe some sort of cold veining in it and tht whole arm is gonna have blood splatters… BTW I got the idea for the base… be ready for a blood bath 
cheers
S
PS. crossing fingers
S
the only crit I have is the yellow, but you already said that the yellow is gone. I think the reptile like skin colors will look really good on him. Good luck on getting this dude finished!
hey there bro! I’ve been wanting to comment since your last update, but things are just crazy around here, my little girl got sick, and just a lot of work. Anyhow I think all the comments already say what I was thinking. I don’t know anything about the whole poly thing, or the pixel budget, but I imagine it has something to do with the fact that you’ve lost a lot of the detail and texture of you model. Thats what really got me hooked to your work, it didn’t look 3d, there was a lot of warmth (not such a plastic, shiny feel) and wonderful texture. If you could still capture that some how it would be great. I also think the dark
brown doesn’t let you appreciate all the little bumps and ruff skin (incredible work BTW). Maybe that would work itself out with a good lighting job.
If you have to stay up all night do it your dude is worth it, you’ve done a commendable job so far, push, push and dont forget, good is the worst enemy of the best 
done… god…n f…g done!!!
and now
…
(drum roll)
here we go:
…
FINALS!
PS: I’m noticing I left out the final polycount…
anyway
Lores model total polys: 9820 tris
Highres: 20 Mils
I apologize but it had been crazy 
but I’m happy…







NIIIIIIIIIIIIIICEEEEE!!!
Rock on dude he kicks ASS!
Congrats on the Finish. Best of luck!
Do anybody thinks is gonna be a problem if i forgot the tricount on the construction sheet??
i cant edit the submission anymore…
hope tht won’t disqualify me…
eeek
Hey, you done!
Nice jooooob!![]()
Your blood on pedestal looks like so good! How did you get that?
Congratulations!