DWIV - 3D - StefanoDubay - Berith/Murdering&Blasphemy


#41

Thanks Stutt, now making some fitting detailed armor :smiley:


#42

nice work so far.Looks cool, although there are some visible claytube strokes that can be softened out.


#43

yeah when i’m satisfied i’ll polish it up… i dont know yet where and how I’ll end up with this guy, for the meantime i’ll let it grow like a mushroom :smiley:
And claytubes add texture tht will; look cool when AOed out :slight_smile:
chees! and thanks

some armor plating


#44

crazy details dude! cool growing mushrom, hehe … eh… :slight_smile:

i started some zbrush sculpting last week too, to get my head off from drawing … wonder how good it works to retopologize a high detailed one to a given max. face count… cause i have to go through that sometime soon too :wink:

keep it up! all the best


#45

Thanks Syrez!

well… the resurface is not meant for production so all you really need is an acceptable mesh that would keep the silhouette nicely (no huge flat planes and so) and fitting enough to offer a good projection. i usually heavily decimate my mesh, and then use Digital Raster NEX to resurface the whole envelope mesh then i want to use XNormal (gotta learn more 'bout it tho)
that’s the plan, for now i want to finish the armor, work out the meat clever and from there is all photoshop.


#46

loving it man keep it up
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#47

very very nice work. Great sculpting skills and the character is really starting to shape up into quite a wicked design. Keep up the good work, very impressive entry indeed


#48

he looks freaking sweet!!! nice buildup. haha the retopologizing of this model seens like it’s going to be some work.


#49

naah it’s easier than wht it sounds like, if u ever did movie class meshes no problem with those, otherwise it takes some knowhow
cheers
S


#50

a little turntable of my up to date work:

Click to see the turntable


#51

Awesome design mate! Very detailed and very well made concept. I also like the anatomy of your character, very well balanced too. I’m looking forward for more updates.
Good luck :beer:


#52

Sweet turntable and sweet model man! This guy is looking great keep it up


#53

@aeonseraph. thanks man… I have been urged to transpose it in this new pose and I am happy tht my dear friend and sculptor Dan Katcher almost forced me to do tht :slight_smile:


#54

You asked for more feed back on the spy thread, and I felt guilty so here I am.
Looking good, very well balanced and at the same time it has an interesting design. I would give the feet a little more life they seem to stiff even for being wood like.
I also donĀ’t think it would hurt to emphasize the head, just try to make it more imposing, maybe bigger, if it doesnĀ’t look good you donĀ’t lose anything. I just think your guy needs something that sticks out from everything ells without losing the harmony you want. Well just an idea.
If you ever feel like dropping by my place it would be great. Have a good one bro!


#55

thanks for your answer m8, no need to feel guilty is just that communication is needed to keep the hype going and to encourage each other, otherwise there isn’t difference with doing this at home as a personal project, its a learning experience for me… it isi think a constructive critique!
about the comments originally the head was much bigger i made it smaller to get him more imposing… but i do agree tht extra graphic weight is needed there probably tons of details and gear and i still have to detail the tongue out of the back goat face (which isnt very well readable on the stills too) i dont love the feets as well… i never gave them lots of care because i will put attachments on them
thanks again
S


#56

highres turntable here: click


#57

Stefano: thanks, yeah I feel bad because I really believe in the philosophy of putting equal time into others work as with your own, itĀ’s great, but I just donĀ’t get round to it as much as Id like, but we must!
I also forget to mention. the tec guy was just a warm up, this will be my third completed cg piece, so I need all the practice I can get. Thanks for taking a peek, see you around and keep it up, and donĀ’t let it keep you up :smiley:
not to long anyhow, big hug!
ps: where can I see some of your other work?


#58

The details look so great on your model :beer: Only little thing that bothers me is the feet. I feel it will be hard for the character to keep balance.


#59

the feet are definitely an issue… I’ll see to fix them, originally i was going to cover them in gear and maybe still will, I’ll give it a shot tonight!

@live2contage: please go on my websitewww.4thvanishingpoint.com


#60

wow! but Ive got to say I was expecting something good :arteest:
I know what your talking about I have a feet issue as well and its not just the bad smell… they just look wrong. Keep working, its the only answer, Chau amigo :beer: